21世紀(jì)20年代5大游戲行業(yè)預(yù)言

來(lái)源:BloomGameR
作者:BloomGameR
時(shí)間:2020-12-23
2631
近日美國(guó)著名軟件應(yīng)用程序開(kāi)發(fā)公司Perforce發(fā)布名為《2020年代游戲發(fā)展?fàn)顟B(tài)報(bào)告》(The State of Game Development Report),報(bào)告中公司邀請(qǐng)游戲開(kāi)發(fā)專(zhuān)業(yè)人士分享他們對(duì)2020年代游戲開(kāi)發(fā)的預(yù)測(cè)。以下是總結(jié)出來(lái)被提及最多的5個(gè)方面,代表著未來(lái)10年游戲行業(yè)發(fā)展方向

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近日美國(guó)著名軟件應(yīng)用程序開(kāi)發(fā)公司Perforce發(fā)布名為《2020年代游戲發(fā)展?fàn)顟B(tài)報(bào)告》(The State of Game Development Report),報(bào)告中公司邀請(qǐng)游戲開(kāi)發(fā)專(zhuān)業(yè)人士分享他們對(duì)2020年代游戲開(kāi)發(fā)的預(yù)測(cè)。以下是總結(jié)出來(lái)被提及最多的5個(gè)方面,代表著未來(lái)10年游戲行業(yè)發(fā)展方向(注:以下預(yù)測(cè)不代表BloomGameR觀點(diǎn)及立場(chǎng))

Here are some of their top predictions.

UE5 Will Be a Game Changer

虛擬引擎5將改變游戲

“When UE5 comes out,it’ll change how game devs work 100%.”—Anonymous

“當(dāng)虛擬引擎5問(wèn)世,它將100%改變游戲開(kāi)發(fā)者的工作”——一個(gè)不愿意透露姓名的開(kāi)發(fā)者

“It will be a year of transition toward a new generation of consoles and a larger shift for game development pipelines thanks to new game engines like Unreal Engine 5.”—Nazzareno Giannelli

“2021年將是向次時(shí)代主機(jī)過(guò)渡的一年,由于有了虛幻引擎5等新型游戲引擎,游戲開(kāi)發(fā)渠道將發(fā)生更大的轉(zhuǎn)變。”—Nazzareno Giannelli

AR/VR Will Dominate

AR/VR技術(shù)將全面發(fā)展

“I predict that VR and AR gaming is going to grow rapidly in the 2020s.We’re going to see a higher adoption rate of VR and AR as prices start to decrease and the technology becomes more readily available.We will also see games really pushing the technology and becoming more immersive and innovative than ever before.I also see AAA titles,like large scale RPGs,becoming available for VR,which will bring more serious gamers to the various VR platforms.”—Matthew Dalton

“我預(yù)測(cè)VR和AR游戲?qū)⒃?020年代快速增長(zhǎng)。隨著價(jià)格下降和技術(shù)的普及,我們將看到VR和AR的采用率更高。我們還將看到游戲真正推動(dòng)了技術(shù)的發(fā)展,并且比以往任何時(shí)候都更具沉浸性和創(chuàng)新性。我還看到一些3A游戲(例如大型RPG)也已經(jīng)可以用于VR了,這將為VR平臺(tái)帶來(lái)更多重度游戲玩家?!薄狹atthew Dalton

“AR will have some kind of breakthrough with Apple’s unreleased AR Glasses.”—Made Indrayana

“蘋(píng)果未發(fā)布的AR眼鏡將為AR帶來(lái)某種突破?!薄狹ade Indrayana

“I think those games that generate communities and experiences that are increasingly similar to the real world(such as Amazon’s New World),and those VR and AR experiences,will be the big bets.After COVID-19,it has been shown that we are social beings,and I think we have the market there.”—Javier Toral Conde

“我認(rèn)為那些游戲社區(qū)和體驗(yàn)(例如亞馬遜的新世界)與現(xiàn)實(shí)世界越來(lái)越相似,以及那些VR和AR體驗(yàn),將是巨大的賭注。新冠疫情證明人類(lèi)是生活在社會(huì)中的,游戲社區(qū)里面有大市場(chǎng)?!薄狫avier Toral Conde

Accessibility Becomes More Important

可操作性變得更加重要

“More accessible tools that allow development without a strong technical background,allowing creative freedom to a wider range of people.”—Andy Cowe

“易于操作的工具,無(wú)需強(qiáng)大的技術(shù)背景即可進(jìn)行開(kāi)發(fā),使更多人可以自由創(chuàng)作?!薄狝ndy Cowe

Game Dev Will Become More Inclusive

游戲開(kāi)發(fā)將變得更具多樣性

“We will see studios become more diverse,distributed,and inclusive.The gap between indie and AAA will grow larger as technical improvements continue to occur.”—Anonymous

“我們將看到工作室變得更加多樣化,分散和包容。隨著技術(shù)的不斷進(jìn)步,獨(dú)立開(kāi)發(fā)者與3A游戲工作室之間的差別將越來(lái)越大?!?/span>

Remote Work Is Here to Stay

遠(yuǎn)程工作將繼續(xù)存在

“Biggest prediction from me is a lot of game studios will move to remote work and probably remain remote work even after COVID-19,due to convenience and them having adapted to the new normal.Also 2020 will see an increase in remote work and communication tools,and vast improvements.See google for example already introducing conference calls in their Gmail product.”—Ed Rowlett-Barbu,CEO of LudicMind Entertainment.

“我覺(jué)得最大的預(yù)言是,由于便利和適應(yīng)新常態(tài),許多游戲工作室工作模式將轉(zhuǎn)為遠(yuǎn)程辦公,甚至在疫情之后仍可能保持遠(yuǎn)程工作。此外,2020年后遠(yuǎn)程工作和通訊工具將有所增加,并且技術(shù)上將取得巨大的進(jìn)步。以google為例,例如已經(jīng)在其Gmail產(chǎn)品中引入電話(huà)會(huì)議。”—Ed Rowlett-Barbu,CEO of LudicMind Entertainment

“Remote working is here to stay,and teams need to figure out the right tech stack to be most efficient and collaborative.”—Jacob Hawley

“遠(yuǎn)程工作將可能繼續(xù)保持下去,團(tuán)隊(duì)需要找出合適的技術(shù)堆棧,以實(shí)現(xiàn)最有效的協(xié)作?!薄狫acob Hawley

Funding Will Be Disrupted

現(xiàn)行業(yè)資金鏈將有重大突破

“More indie developers will be able to publish marketdisrupting games with the help of publishers like Steam and revenue sources like Kickstarter.”—Shirley Xu

“借助Steam等發(fā)行商和Kickstarter等收益來(lái)源,更多的獨(dú)立開(kāi)發(fā)商將能夠發(fā)行影響整個(gè)游戲市場(chǎng)的現(xiàn)象級(jí)游戲?!?/span>

“Quarterly earnings for many companies will increase due to the excess of free time people are getting from staying at home due to coronavirus.It will allow smaller studios who earned more than projected to take on bigger projects.”—Anonymous

“由于新冠使人們從家里待在家里的空閑時(shí)間增多,許多公司的季度收入將增加。這可能會(huì)使那些收入高于預(yù)期的小型工作室進(jìn)行更大的項(xiàng)目開(kāi)發(fā)?!薄晃徊辉竿嘎缎彰挠螒蛉?/span>

“There has been a lot of amazing opportunities being pushed out for indie teams with small budgets.This includes new tools and funding from bigger companies that allow indies to shine with smaller based teams and show how much of a powerhouse we can be if we’re supplied just enough within our budgets.I can see 2020 being a big year for game development,especially as UE5 rolls out,making a new standard in game development quality,even for indie teams.”—Anonymous

“預(yù)算小的獨(dú)立團(tuán)隊(duì)現(xiàn)在擁有許多被大眾玩家看見(jiàn)的機(jī)會(huì)。新的資源包括來(lái)自大型公司的新工具和資金,這些資金可以讓這些獨(dú)立工作室與規(guī)模較小的團(tuán)隊(duì)合作,充分顯示出他們的實(shí)力。我可以看到2020年代是對(duì)于游戲開(kāi)發(fā)非常重要的年代,尤其是UE5的推出,將為游戲開(kāi)發(fā)質(zhì)量設(shè)定了新標(biāo)準(zhǔn),對(duì)于獨(dú)立游戲工作室也是如此?!薄晃徊辉竿嘎缎彰挠螒蛉?/span>

以上便是國(guó)外游戲開(kāi)發(fā)者們對(duì)于即將到來(lái)的10年游戲行業(yè)的發(fā)展趨勢(shì),那大家對(duì)于未來(lái)10年的游戲行業(yè)有什么看法呢?歡迎留言評(píng)論與大家分享。

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文章來(lái)源:BloomGameR
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